Tuesday, December 14, 2010

Learnin' Some 3D

Since my "draw brain" failed utterly to function yesterday, I decided to put some time into learning more 3D modeling. I can't afford Maya or 3DSMax at the moment so I'm using Blender, which is free! I did a few tutorials from the Blender site, but then I built this jet plane model from scratch, no tracing:
Jet Airliner: Blender 3D Model
Kind of like an MD-80. I think it came out pretty well, though I wouldn't call it optimized for use in a game. I know AD Damon wouldn't be impressed to know it's about 4700 polys (tris, not quads, I remember hahaha... it's 2346 faces, 2217 vertices). They'd throw it back and tell me to make it in 1500! Should be possible, I used 32-sided cylinders, can probably go to 16 for the body and 12 for the engines which would cut the polys by more than half.

I'm not worrying too much about textures right now, need to get comfortable with modeling first.

Anyway, just trying to keep up with the times and make myself more valuable as an artist. Concept people who do 3D are fairly rare, though that's changing.

Now why is there Steve Miller singing in my head...?

No comments: